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For Hire
Role
Game designer, Programmer, Producer
Date
September - November 2022
This is the first proper game I ever worked on. The assignment was to create a game for the new first year students which teaches them more about other people's cultures, as well as their own.
Thus, "For Hire" was born, a social board game, built around interpersonal communication, deals and betrayal.
My contributions to the project included:
- coming up with the setting of the game and basic movement on the board
- programming the micro:bit add-on (which kept count of the current bounty and introduced a casino feature)
- manufacturing the physical assets of the game (board, micro:bit case, box, manual, cards) by printing, laser cutting and assembling the different parts
Being the first time I had a proper group-based assignment, I found myself a little in the unknown but I managed to quickly adapt and thrive within my environment. For me, this was a great entryway towards what working as part of a team meant, a skill which I kept developing throughout the past year.
The software I used during this project includes:
- Adobe Photoshop
- Adobe Illustrator
- micro:bit code























